
Before the first job
You have a hunch and no evidence. Everything from here is earned.
On the board: Base CampThree core jobs. Twenty-two jobs beneath them. One gate.
The founder is the constraint on every venture between an idea and product-market fit. These are the jobs that constraint has to get done. They are numbered in the order risk should be retired, not the order they show up on a calendar; work overlaps, and evidence from the third core job routinely sends you back into the first.
Founder-only means the judgment cannot be delegated. Founder-led means the work can be delegated, but you must stay inside the learning loop. Hireable means someone else can do the job without you in the room.

You have a hunch and no evidence. Everything from here is earned.
On the board: Base Camp
A problem worth solving or a future worth building, big enough to hold you for a decade.
On the board: North Star Camp
Who plays, how value flows, who does this job today, and which role is empty. You can only take value where you first provide it.
On the board: Ecosystem Basin
Precisely enough that you would recognise them in a room. Each side of them, if your model has sides.
On the board: Customer Village
As if it were your own. They will rarely be able to say it cleanly; that becomes your job.
On the board: Problem Ravine
Everything they do to run their business, and which of it they would hand to someone else.
On the board: The Jobs Workshop
What they will give for the jobs they would let go of, how much, how they buy, and who decides.
On the board: Exchange Bridge
The smallest market worth winning first: narrow enough to dominate, large enough to matter.
On the board: Beachhead Pass
Every week offers a good reason to wander. This job is saying no to most of them.
On the board: Compass Watch
In learning cycles first, then in the money beneath them.
On the board: Runway Depot
If, when, how and why. Start with the fork: exit or yield, sell it or live off it. Then close the capital that fits.
On the board: The Capital Fork
The few people the venture cannot succeed without.
On the board: Cofounder Crossing
Capability, culture, energy and a shared why, for a length nobody can predict.
On the board: Team Camp
With counsel: jurisdiction, structure, cap table, and licence where regulated.
On the board: Company Forge
What the stage needs, including governance and any mandated roles.
On the board: Seats CitadelThe real product is whatever survives repeated cycles of assumption, test and evidence, and can then be delivered, chosen again, and distributed without heroics.

The ones worth serving, not the ones easiest to reach.
On the board: First-Customer Outpost
Usually one of 1.2 to 1.7. Then design the cheapest test that could kill it.
On the board: Assumption Cliffs
The prototype, not the product, in the hands of the users it was built for.
On the board: Kill-Test Bridge
Persist, pivot upstream, or kill. Get an independent read when you cannot trust your own.
On the board: Evidence Fork
Then get paid again, without changing the offer each time.
On the board: Payment Pass
Repeatably, and without you carrying every delivery.
On the board: Delivery Foundry
They return because the outcome holds, not because you persuaded them.
On the board: Retention Reservoir
The one that keeps bringing the customers you qualified in 1.7.
On the board: Channel Beacon
Whatever the market is talking about this quarter.
← back to 1.1On the board: Bandwagon Fair
Feedback from people who are not the customer.
← back to 1.3On the board: Palace of Mirrors
Too large to lose, and too large to win anywhere in particular.
← back to 1.7On the board: The Boundless Plain
Useful activity that answers nothing.
← back to 2.1On the board: City of Busywork
Capital mistaken for traction.
← back to 2.3On the board: Fundraising Casino
The team you started with, in seats they have outgrown.
← back to 2.5On the board: Hall of Familiars
Legitimate governance, extended forever.
← back to 2.7On the board: Compliance Cathedral
A story strong enough that nobody checks.
← back to 3.2On the board: Narrative Castle
The real thing, before you know it should exist.
← back to 3.3On the board: Builder's Mine
The ceremony of testing, with nothing at risk.
← back to 3.3On the board: Ritual Grounds
Too much spent to quit, too little evidence to continue.
← back to 3.4On the board: Sunk-Cost Swamp
Enthusiasm with no budget behind it.
← back to 3.5On the board: Pilot Purgatory
Delivery that depends on the founder.
← back to 3.6On the board: Heroics Kitchen
Customers leaving as fast as they arrive.
← back to 3.7On the board: Leaky Cistern
Metrics going up that are not money or retention.
← back to 3.8On the board: Vanity Valley
The company you want to become, built before the gate.
← back to GateOn the board: Early Scale City
Read as arrival.
← back to GateOn the board: The False Summit
Customers buy, receive the value, stay, and the next ones arrive without heroics, on economics that let you keep delivering. Evidence opens the gate; belief does not.
On the board: Product–Market Fit Gate
Demand arrives faster than you can serve it, and the problem changes from evidence to capacity. That is a different quest, and a good one to have.
On the board: Product–Market Fit Valley