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HEYNS VENTURES

Jobs

Three core jobs. Twenty-two jobs beneath them. One gate.

Founder-onlyFounder-ledHireableTemptation

The founder is the constraint on every venture between an idea and product-market fit. These are the jobs that constraint has to get done. They are numbered in the order risk should be retired, not the order they show up on a calendar; work overlaps, and evidence from the third core job routinely sends you back into the first.

Founder-only means the judgment cannot be delegated. Founder-led means the work can be delegated, but you must stay inside the learning loop. Hireable means someone else can do the job without you in the room.

1 · Find a market worth serving

On the board: The Unmapped Wilds
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Start
Base Camp camp artwork

Before the first job

You have a hunch and no evidence. Everything from here is earned.

On the board: Base Camp
1.1Founder-only
North Star Camp camp artwork

Choose your why

A problem worth solving or a future worth building, big enough to hold you for a decade.

On the board: North Star Camp
1.2Founder-led
Ecosystem Basin camp artwork

Map the ecosystem

Who plays, how value flows, who does this job today, and which role is empty. You can only take value where you first provide it.

On the board: Ecosystem Basin
1.3Founder-led
Customer Village camp artwork

Define your customer

Precisely enough that you would recognise them in a room. Each side of them, if your model has sides.

On the board: Customer Village
1.4Founder-led
Problem Ravine camp artwork

Understand their problem

As if it were your own. They will rarely be able to say it cleanly; that becomes your job.

On the board: Problem Ravine
1.5Founder-led
The Jobs Workshop camp artwork

List the jobs they need done

Everything they do to run their business, and which of it they would hand to someone else.

On the board: The Jobs Workshop
1.6Founder-led
Exchange Bridge camp artwork

Know the value exchange

What they will give for the jobs they would let go of, how much, how they buy, and who decides.

On the board: Exchange Bridge
1.7Founder-only
Beachhead Pass camp artwork

Choose your beachhead

The smallest market worth winning first: narrow enough to dominate, large enough to matter.

On the board: Beachhead Pass

2 · Build and sustain the venture capable of finding the product

On the board: The Venture Marches
2.1Founder-only
Compass Watch camp artwork

Stay aligned with your why

Every week offers a good reason to wander. This job is saying no to most of them.

On the board: Compass Watch
2.2Hireable
Runway Depot camp artwork

Know your runway

In learning cycles first, then in the money beneath them.

On the board: Runway Depot
2.3Founder-led
The Capital Fork camp artwork

Decide on capital

If, when, how and why. Start with the fork: exit or yield, sell it or live off it. Then close the capital that fits.

On the board: The Capital Fork
2.4Founder-only
Cofounder Crossing camp artwork

Choose your co-founders

The few people the venture cannot succeed without.

On the board: Cofounder Crossing
2.5Founder-led
Team Camp camp artwork

Build and keep the team

Capability, culture, energy and a shared why, for a length nobody can predict.

On the board: Team Camp
2.6Hireable
Company Forge camp artwork

Stand the company up

With counsel: jurisdiction, structure, cap table, and licence where regulated.

On the board: Company Forge
2.7Hireable
Seats Citadel camp artwork

Fill the seats

What the stage needs, including governance and any mandated roles.

On the board: Seats Citadel

3 · Find the product the market comes back for

On the board: The Mountain of Pull

The real product is whatever survives repeated cycles of assumption, test and evidence, and can then be delivered, chosen again, and distributed without heroics.

3.1Founder-led
First-Customer Outpost camp artwork

Find your first customers

The ones worth serving, not the ones easiest to reach.

On the board: First-Customer Outpost
3.2Founder-led
Assumption Cliffs camp artwork

Name the riskiest assumption

Usually one of 1.2 to 1.7. Then design the cheapest test that could kill it.

On the board: Assumption Cliffs
3.3Hireable
Kill-Test Bridge camp artwork

Run the test

The prototype, not the product, in the hands of the users it was built for.

On the board: Kill-Test Bridge
3.4Founder-only
Evidence Fork camp artwork

Face the evidence

Persist, pivot upstream, or kill. Get an independent read when you cannot trust your own.

On the board: Evidence Fork
3.5Founder-led
Payment Pass camp artwork

Get paid

Then get paid again, without changing the offer each time.

On the board: Payment Pass
3.6Founder-led
Delivery Foundry camp artwork

Deliver what you sold

Repeatably, and without you carrying every delivery.

On the board: Delivery Foundry
3.7Founder-led
Retention Reservoir camp artwork

Keep your customers

They return because the outcome holds, not because you persuaded them.

On the board: Retention Reservoir
3.8Founder-led
Channel Beacon camp artwork

Find your channel

The one that keeps bringing the customers you qualified in 1.7.

On the board: Channel Beacon

Temptations

Where founders go instead. Each one sits next to a hard job, and each has a road back.
Bandwagon Fair camp artwork

Chasing what is loud

Whatever the market is talking about this quarter.

← back to 1.1On the board: Bandwagon Fair
Palace of Mirrors camp artwork

Listening to the wrong people

Feedback from people who are not the customer.

← back to 1.3On the board: Palace of Mirrors
The Boundless Plain camp artwork

A market too big to win

Too large to lose, and too large to win anywhere in particular.

← back to 1.7On the board: The Boundless Plain
City of Busywork camp artwork

Busy, not learning

Useful activity that answers nothing.

← back to 2.1On the board: City of Busywork
Fundraising Casino camp artwork

Raising instead of selling

Capital mistaken for traction.

← back to 2.3On the board: Fundraising Casino
Hall of Familiars camp artwork

Loyalty over capability

The team you started with, in seats they have outgrown.

← back to 2.5On the board: Hall of Familiars
Compliance Cathedral camp artwork

Structure before customers

Legitimate governance, extended forever.

← back to 2.7On the board: Compliance Cathedral
Narrative Castle camp artwork

Outrunning the evidence

A story strong enough that nobody checks.

← back to 3.2On the board: Narrative Castle
Builder's Mine camp artwork

Building before testing

The real thing, before you know it should exist.

← back to 3.3On the board: Builder's Mine
Ritual Grounds camp artwork

Validation theatre

The ceremony of testing, with nothing at risk.

← back to 3.3On the board: Ritual Grounds
Sunk-Cost Swamp camp artwork

Too far in to stop

Too much spent to quit, too little evidence to continue.

← back to 3.4On the board: Sunk-Cost Swamp
Pilot Purgatory camp artwork

Pilots that never convert

Enthusiasm with no budget behind it.

← back to 3.5On the board: Pilot Purgatory
Heroics Kitchen camp artwork

It only works when you do it

Delivery that depends on the founder.

← back to 3.6On the board: Heroics Kitchen
Leaky Cistern camp artwork

Churn hidden by growth

Customers leaving as fast as they arrive.

← back to 3.7On the board: Leaky Cistern
Vanity Valley camp artwork

Numbers that mean nothing

Metrics going up that are not money or retention.

← back to 3.8On the board: Vanity Valley
Early Scale City camp artwork

Scaling too early

The company you want to become, built before the gate.

← back to GateOn the board: Early Scale City
The False Summit camp artwork

One good quarter

Read as arrival.

← back to GateOn the board: The False Summit
The gateFounder accountable
Product–Market Fit Gate camp artwork

Prove the pull

Customers buy, receive the value, stay, and the next ones arrive without heroics, on economics that let you keep delivering. Evidence opens the gate; belief does not.

On the board: Product–Market Fit Gate
Beyond the gate
Product–Market Fit Valley camp artwork

Beyond the gate

Demand arrives faster than you can serve it, and the problem changes from evidence to capacity. That is a different quest, and a good one to have.

On the board: Product–Market Fit Valley

The jobs are the specification. The order comes from the thesis. If you are on one of them now, write to us.

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